Then you need to make sure that your options match this screen.ĮDIT: You will need to reload (import) the object back into Wings 3D to do the UV mapping. When exporting OBJ files from Wings 3D you need to select the options by clicking on the highlighted section in this image. It would help if you dropped the kiddie arrogance and actually posted some constructive help. It happens beause of the exporter's need to triangulate shit before exporting it it just doesnt accept some types of surfaces, smoothing normaly solves it but if you want to low poly everything you should design everything with that in mind Has anyone had this problem and if so haver you been able to solve it ? a sloped section of hull at one side of the ship is vertical in Oolite whereas in wings it is sloping. Once I incorporate the model in to Oolite however their is a section of the ship which is different to the wings model I.e. and connect together everything in Unity.Shipbuilder wrote:I have created a ship model in Wings 3D which looks fine. Do things in Wings like boxes, buildings, environment etc. Remember for better performance don't create scene in Wings. Notice that unity insterts the name of object (GG in Wings3D) before material name. For example here is mine "Test" (in unity). mtl and textures into this folder in unity. Create new folder in unity and drag and point. obj file with texture named it won`t work, same for texture format. (If your texture in Wings is named "Brick", but you will import into unity. Textures MUST be named the same as in Wings so better export them from wings directly and you will be sure it`s done ok, Export Obj with textures to the same directory on your computer for me it is "Test". Try to name everything like on the picture, mtl file containing texture map information for the object. The Adder is supposed to be able to take two of these on board, and if. The container was HUGE compared to the ship. Loading the Adder into Wings3D then loading the cargo container showed a slight problem. obj with textures into the same directory. The stats give it a height of only 8 feet (which in Oolite we decided was the same as a metre). Sorry for the barrage of questions, and thank you!! should I be naming all four objects "Rod"?). I want to design a model of a Coriolis space station including its interior, and possibly a few ships. In Unity, they get materials Rod1_Rod, Rod2_Rod, Rod3_Rod. I have 3 copies of an object in wings3d all using the same material/texture, but when exported to obj and then imported into unity, they all get new materials (in Wings3D I have one material, Rod, and one texture, Rod_auv.bmp. (actually, it looks like everything is disconnected enough so that so long as I leave my updated materials inside of unity alone, I don't have to worry about them being overwritten by new imports.) If I drag the obj and textures in, I can open the imported obj and manually assign the textures, and the UV looks correct, but that's kind of a pain. And It doesn't let me select more than one thing (so I can't select the obj and the textures together). (and if I drag the mtl in from Finder, Unity doesn't know what sort of thing it is). When I right-click "import new assets" in unity, it lets me select the obj but not the mtl. Should I expect Wings3D to export the textures into the same directory as the obj + mtl, or do I need to match those up manually (should I have my wings3d model in the same directory as all my exports for simplicity? I was trying to keep things clean by exporting obj into an obj subdir, collada into a collada subdir, etc.) Is there a second step I should be doing to copy textures around? Should I just get some sleep and everything will be clear in the morning? This is the data structure used to store the adjacency relationships between edges, faces, and vertices in a Wings 3D model. Wings 3D gets its name from the Winged Edge Data Structure (WEDS). I've tried with "make internal" and "make external" on the textures.Īny thoughts on something obvious I might be missing? Or how I might start figuring out what's wrong? Is there a limit to the number of materials/textures I can use? Could I have screwed up the UV/attachment by editing the models? Partially lost the attachment to the materials by renaming something wrong? (the materials are definitely attached to the faces, the faces are definitely showing the textures, in the wings3d editor.). Wings 3D is a free 3D modeling software, written in Erlang, an open source, functional programming language distributed by Ericsson. I followed the pagoda productions tutorial ~ I've tried Wings3d 2.0.2 and 1.5.4 (the models were built in 1.5.4). Save the finished UV map over the unfinished one, go back into wings, right-click on the «diffuse» and hit «refresh». (I've also tried to load them in Blender, with same failure-no textures). I've tried Collada and Obj and 3ds, but I've had no luck getting the textures to actually stick.
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